This information applies specifically to Luxembourg.
If you are not a citizen of Luxembourg, please choose the right country at the top of the page.
Undergraduate diploma (or higher)
Degree of Bachelor or equivalent in subjects relevant for interaction design; and approved work samples. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic), media studies and cognitive science.
The entry qualification documents are accepted in the following languages: English.
Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original.
If the original documents are not in one of the Nordic languages, English, French or German an official translation into English must be made.
It is required that you send verified copies of the entry qualification documents directly to the university by postal mail. Important! Never send original documents by post!
English Accepted proof of proficiency: Cambridge English, IELTS or TOEFL
IELTS: Score 6.5. No module under 5.5. TOEFL (Paper-Based): Score 575+. The written test must be at lest 4.5 (scale 1-6). TOEFL (Internet-Based): Score 90+. The written test must be at least 20 (scale 0-30). CAE or CPE - passed.
Please note: letters of proficiency are not considered acceptable documentation.
This programme prepares you to work as an interaction designer by giving you the necessary (co)design skills to design for interactions.
The purpose of the programme is to explore new ideas concerning digital artefacts and media. It is practical and experimental. Interaction design is the process of designing with digital materials. In this process an interaction designer focuses on the user and the many aspects of specific use situations. Central aspects of this training include: Hands-on prototyping, design-oriented ethnographic fieldwork, staging cross-disciplinary collaboration and reflection of use qualities.
This programme is international and multidisciplinary with students and staff from many different countries and design-related backgrounds. During the first year, you receive studio-, team- and project-based training in designing settings, services, systems and detailed digital and interactive solutions for interactions. Examples include mobile and physical computing, place-centric computing, gamingservice design, social media and interactive, critical arts. During the second year, you specialize in, explore and reflect upon a topic of your interest and complete your work portfolio.
Potential working fields include IT, design and media industries. You will also have the skills to start your own design-related company, work as a teacher in the field or pursue PhD-studies
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